High Trinity Dieties
The high Trinity is the most revered religion in the western lands. It is made up of the Three Sisters, who restored order after the reign of the dark lords in the Age of Shadow. Clerics of this church are widely welcomed in most non-evil lands.
The High Trinity
Clerics of the High Trinity can be of any good alignment. They worship the Three Sisters -- Leta, Arani, and Melana together, and hold to their ideals. They seek to destroy evil, help those in need, and help others to the path of good. The majority of good people in the Western lands are worshippers. The domains of this faith are Good, Fate, Healing, Planning, and Protection. Their favored weapon is the mace.
Arani (ah-ron-ee), the godess of protection, is neutral good. She is also known as Mother Protector and She With the Warmest Heart. Arani is a protector of all who are good of heart, and even those who aren’t. It is said she has infinate forgiveness and love for all mortals. Her worshippers are those who look after others, especialy healers. She appears as a flaxen-haired woman with a kind smile, wearing white robes and carrying a staff. Her domains are Family, Good, Healing, Protection, and Renewal. Her favored weapon is the quarterstaff.
Leta (lay-tah), the godess of valor, is lawful good. Her other names are The Great Paladin and The Shining Lady. Leta stands for the destruction of evil and protection of the innocent. Many of her worshippers are paladins and warriors good of heart. She appears as a red-headed woman wearing shining platemail and weilding a sword. Her domains are Good, Law, Protection, Strength, Sun, and War. Her favored weapon is the longsword.
The godess of liberty and joy, Melana (mel-ah-na), is chaotic good. She is also known as the Mirthful One and the Lady of the Rose. Melana strives for the freedom and happiness of all others. She urges her followers to find joy where they will, but to not let their vices control them. She appears as a sly dark-haired woman in traveler’s garb, and a blue rose is a sure sign of her presence.
Dark Trinity Dieties
The dark trinity is the second most powerful church in the western lands, but its worshippers are rarely open about their beliefs outside of evil lands, for the church is a murderous and dark one. The Dark Trinity is made up of the Three Horrors, who were banished from the lands of mortals by the Three Sisters at the end of the Age of Shadow, but arose to become dark gods.
The Dark Trinity
Clerics of the dark trinity can be of any evil alignment. They worship the Three Horrors - Eidolon, D’Sparil, and Korax. They seek to stamp out all that is good in the world and rule all creation. Those with evil in their hearts are worshippers. The domains of the Dark Trinity are Darkness, Destruction, Evil, Hatred, and Planning. Their favored weapon is the mace.
D’Sparil (dee-spare-il), the god of deception, is Neutral evil. He is also known as the Dark One and the Betrayer. D’Sparil is a deceptive and conniving backstabber, prone to using dark magics to best those in his way. Among his worshippers are evil rogues and mages. He appears as a dark figure in a red or black cloak. His domains are Darkness, Evil, Illusion, Planning, and Trickery. His favored weapon is the dagger.
Eidolon (eye-dol-on), god of tyrrany, is lawful evil. He is also known as the Infernal Lord and the Opressor. Eidolon is the embodiment of tryrrany, seeking to opress all under his rule, taking away free will. His primary worshippers are despots and evil fighters. He appears as a demonic figure in black plate mail with glowing red eyes. His domains are Evil, Hatred, Law, Retribution, Suffering, and Tyrrany. His favored weapon is the mace.
Korax (kor-ax), god of slaughter, is chaotic evil. He is known as the Bloody One and the Destroyer. Korax is single-mindedly focused on the slaughter of all things, though the good-hearted particularly provoke his wrath. His worshippers are mainly evil barbarians and fighters. He appears as a monstrous demon with four arms, each holding a bloody weapon. His domains are Chaos, Destruction, Evil, Hatred, Suffering, and War. His favored weapon is the battleaxe.
The two trinities are only the most powerful and most widely-worshipped gods of their pantheon. This pantheon is actualy older than the trinities themselves, but the patron dieties were killed off in some grat war between the gods, which brought on the Age of Shadow. Some of these currently-worshipped dieties are the survivors of that war, but others have arisen since the fall of the Age of Shadow (some rather recently).
Antaon (an-tay-on), god of athletes, is chaotic good. He is sometimes known as the Great Wrestler. Antaon is the patron of all athletes and a champion of strength. His is worshipped by many athletes (particularly before games) and by anyone who values strength above all, inculding many barbarians. He appears a a great muscles man with bronzed skin. His domains are Chaos, Good, Protection, and Strength. His favored weapon is an unarmed strike.
Delbor (del-bor), god of merchants, is neutral. He is sometimes known as the Master Trader. Delbor is the patron of trade and currency and is revered by all merchants and sometimes thieves. He is often pictured as a portly man is expensive dress, often carrying a sack of coins. His domains are Charm, Trade, Travel, and Trickery.
Dierdre (deer-dra), godess of agriculture, is neutral good. She is also known as the Harvest Maiden and the Lady of Flowers. Dierdre is frequently revered in farming communities, for she is a protector of farmers who ensures their crops grow well if they pay homage to her. She appears as a dark-haired woman with a green gown and flowers in her hair. Her domains are Earth, Good, Plant, and Sun. Her favored weapon is the sickle.
Gandrex (gan-drex), god of fate, is lawful neutral. His other names inclue the Watcher and Father Time. Gandrex is the lord of fate, which he watches over. He also is the god of death, for that is the final fate of all mortals. He appears as a old man with musty grey robes. His domains are Death, Fate, Planning, Law, and Time. His favored weapon is the sickle.
Gorthog (gor-thog), god of gluttony, is chaotic evil. He is sometimes known as the Endless Maw. Gorthog is a rather minor god, but a focused one, focusing on wanton consumption and endless lust. His worshippers are the truly depraved. He appears as a bloated creature with palid skin and bile dripping from his mouth. His domains are Chaos, Destruction, Evil, and Slime. His favored weapon is the maul.
Gulthwae (gul-thway), god of the sea, is chaotic neutral. He is often called the Brine God or the Master of Typhoons. Gulthwae is often revered by sailors, but only out of fear, for he is the one who controls the waves and storms of the deep sea. He often appears as a giant wave or thunderhead in the shape of an old man. His domains are Air, Chaos, Ocean, Storm, and Water. His favored weapon is the harpoon (spear).
Hama (hah-mah), godess of nature, is neutral. She is also known as Mother Nature. Hama rules over all that is natural in the world: animals, plants, and the land itself. Her worshippers are rangers and a few druids who do not follow the Unwahe gods. She is usualy depicted as a matronly woman in earth-tone clothing. Her domains are Air, Animals, Earth, Fire, Plant, and Water. Her favored weapon is the shortspear.
Holantar (hole-an-tar), god of the sun, is lawful neutral. He is sometimes referred to as the Golden One. Holantar is the patron of the sun, who guides it across the sky each day. Though he is common in lore, he doesn’t have many true worshippers, though he is revered by many bored nobles. His manifestations are the sun or a large bronze-skinned man in golden robes. His domains are Fire, Law, Nobility, and Sun. His favored weapon is the shortsword.
Kranoss, (krah-noss) godess of undeath, is neutral evil. She is also known as the Lich Queen. Kranoss’s domain is the risen dead and those who wish to control them. Her worshippers are liches and necromancers of all sorts. She appears as a skeletal figure in black robes, wearing an iron crown. Her domains are Earth, Evil, Magic, and Undeath. Her favored weapon is the dagger.
Maloth (may-loth), god of justice, is lawful neutral. He is also known as the High Judge. Maloth is the lord of law, concerned with justice in a very eye-for-an-eye manner. His worshippers are lawmakers, enforcers, and others with a stong need for justice. He is often depicted as a solider holding a longsword and a scale. His domains are Planning, Protection, Law, and Strength. His favored weapon is the longsword.
Marius (mar-ee-us), god of sailors, is neutral good. He is also known as the Navigator or the Master of Pearls. Marius is the son of Gulthwae who defies his father’s capriciousness by guiding sailors to their destinations. Many sailors and fishermen revere him, as do many others who live in coastal towns. He is often depicted as a triton-like creature either wearing sailor’s garb or swimming under the waves carrying a trident, and is always shown as having a large pearl in his forehead. His domains are Good, Ocean, Travel, and Water. His favored weapon is the trident.
Orrin (or-in), god of knowledge, is lawful neutral. He is also known as the Mage Lord and the Runed One. Orrin is the lord of all magic and knowledge. He also has domain over the power of runes. His worshippers are wizards, scholars, and runecasters. He is depicted as an old man with a robe covered in runes, leaning on a staff. His domains are Knowledge, Law, Magic, Rune, and Spell. His favored weapon is the quarterstaff.
Portho (por-tho), god of smiths, is neutral good. He is sometimes known as the Anvil and Forge. Portho is the patron of all smiths and crafters. His followers are artisans, inventors, and especialy smiths. He appears as a muscular man with bronzed skin and a large beard. His domains are Craft, Fire, Good, and Metal. His favored weapon is the warhammer.
Priam (pry-am), patron saint of Ambreth, is lawful god. He is often referred to as Saint Priam or the Silver Blade. Priam was a devoted follower of Leta who later ascended to godhood. He is highly revered in Ambreth, which he founded but is rarely regarded elsewhere. He appears as a man in shining plate mail brandishing a silver longsword. His domains are Good, Healing, Law, and War. His favored weapon is the longsword.
Shayantar (shay-an-tar), godess of the moon, is lawful neutral. She is often referred to as the Silver Maiden. Shayantar is the godess of the moon. It is said that long ago another god poisoned her, but her brother Holantar saved her and instead put her into a deep sleep, though she is still able to commune with her worshippers. She is often revered by the same crowd who worships her brother. She appears as a dark-haired maiden in silver robes. Her domains are Law, Moon, Nobility, and Water. Her favored weapon is the club.
Slytha (sly-tha), godess of temptation, is neutral evil. She is also known as the Queen of Succubi. Slytha is a temptress who begs all mortals to give in and succumb to their vices and passion. Her worshippers are dark sorcerors and bards. She is depicted as either a beautiful succubus or a vile-looking woman. Her domains are Charm, Illusion, Evil, and Trickery. Her favored weapon is the scourge.
Tavarlan (ta-var-lan), god of rogues, is chaotic good. His titles are Melana’s Consort and King of Thieves. Tavarlan represents all the thieves and artists without malice in their hearts. His worshippers are rogues, bards, swashbucklers, and artists. He is depicted as a handsome half-elven man in garish clothing, carrying a lute. His domains are Chaos, Craft, Good, Luck, and Trickery. His favored weapon is the rapier.
Thoestar (tho-es-ter), god of shadow, is neutral. He is sometimes also known as the Shadowed One or Father Darkness. Thoester represents darkness and shadow, and his worshippers are a mysterious lot, among whom are the shadow adepts. He is depicted as a man with grey hair and a black cloak whose face is permanantly in shadow. His domains are Darkness, Knowledge, and Magic. His favored weapon is the dagger.
Ultanna (ul-tan-ah), godess of wanderlust, is chaotic neutral. She is also known as the Wanderer and the Traveler’s Wind. Ultanna represents the primal force of wanderlust and is revered by many travelers, for it is said she ensures safe journeys. She often manifests as a weary traveler or a circling gust of wind. Her domains are Air, Chaos, Luck, and Travel. Her favored weapon is the quarterstaff.
The Nature Dieties
These are the dieties of the wood elves, wild elves, and druidic sects in other cultures. They differ greatly from other dieties in that they are very rarely worshipped individualy (the exception being the Taker in the Night), and have almost no clerics. Most of these gods (with the exception of the Great Mother) are more like powerful spirits whose minifestations are said to be indicators of their presence, and there are thought to be hundreds of them. Some of the major ones are listed below.
Ishaka Hanwe, the Great Mother
Ishaka Hanwe (ih-sha-ka han-way) is the creator and mother of all the other dieties in this pantheon. Her manifestations are of a matronly woman, a mother bear, and the world itself.
Aksawee Da’amala, the Destroyer that Renews
Aksawee Da’amala (as-kah-wee dah-ah-mah-lah) is the god of fire, revered as both a destroyer and a renewer. His manifestations are of a coal-stained man tilling the soil, a sapling growing after a forest fire, or a forest fire itself.
Rana Shakuru, the Eye of Gold
Rana Shakuru (rah-nah sha-koo-roo) is the god of the sun. His manifestations are of a golden-haired lad, a sunbeam, and the sun at high noon.
Rana Witigo, the Eye of Silver
Rana Witigo (rah-nah wee-tee-go) is the god of the moon. His manifestations are of a silver-haired lad, a cloud splashed by moonlight, and the full moon.
Kana’ti Wi, the Hunter
Kana’ti Wi (kah-nah-tee wee) is the god of the hunt and suvival. His manifestations are of a burly hunter with a great horn, a great white stag, or the sound of a distant hunt.
Loowit Wakan, the Mountain Flame
Loowit Wakan (loo-wit wah-kan) is the godess of volcanoes. Her manifestations are of a firey-haired woman in grey clothes, a large salamander, or an errupting volcano.
Oki Malahali, the Green Maiden
Oki Malahali (oh-kee mal-ah-hal-ee) is the godess of plants. Her manifestations are of a woman wrapped in vines, an ancient treant, or a particularly lush thicket.
Qumu Wakanda , the Sleeper Underneath
Qumu Wakanda (kwoo-moo wak-an-dah) is the god of earth in the primal pantheon. His manifestations are of a sleeping hermit, a living stone (galeb duhr), or a large natural monolith.
Sedna Wuya, the Lady of Bossoms
Sedna Wuya (sed-nah woo-yah) is the godess of flowers and cultivated plants. Her minifestations are of a dark-haired maiden with flowers woven into her hair and clothing, a large, multi-colored butterfly, or the rare mountain orchid.
Shunta Warak’in, the Taker in the Night
Shunta Warak’in (shun-tah war-ak-een) is the dark trickster of the primal pantheon, lord of shadows and all things that go wrong. His is the only major evil god of this pantheon. His manifestations are of a shadowy figure with glowing eyes, a great black wolf, or shadow itself.
Sinanev Holo, the Beast Lord
Sinanev Holo (sin-ah-nev hole-oh) is the lord of all animals, birds and beasts alike. His manifestations are of an antlered man bundled in furs, an antlered wolf, or a particularly difficult to follow set of animal tracks.
Taxzet Pah, the Guardian of the Final Duty
Taxzet Pah (tox-zet pah) is the god of death. His manifestations are of a man with rotting flesh, a white jackal, or an animal ‘graveyard’.
Untanno K’Thawe, the Dancer in the Skies
Utanno K’Thawe (oo-tan-oh ka-tha-wee) is the godeess of the air and sky. Her manifestations are of a winged maiden, a great bird (thunderbird), or a large white cloud.
Winnemem Wintu, the Giver of Life
Winnemem Wintu (win-ah-mem win-too) is the god of water and rain. His manifestations are of a lone fisherman or bather, an unusualy large fish, or a mirrorlike lake.
Wyest Iya, Bringer of Frost
Wyest Iya (why-est ee-yah) is the god of cold and winter. His manifestations are of a old man covered in icicles, a huge polar bear, or a particularly harsh blizzard.
This page © 2005 Dan Woodward